What's the point of this thread?crysis warhead screenshots
[QUOTE=''nevereathim'']What's the point of this thread?[/QUOTE] yea
you need a better graphics card if u want to show off the game,,,,if that is ure point
[QUOTE=''Tobio19'']you need a better graphics card if u want to show off the game,,,,if that is ure point[/QUOTE] lol
Heh heh.
wow i never knew that 1024x756 looked like that
[QUOTE=''crazyfist36'']wow i never knew that 1024x756 looked like that[/QUOTE]what do u meani cant understand!
oh nothing just saying that i havent played in that resolution for many years so i've forgotten how different it looks. A stark difference from higher resolutions.
it rlly is. A word of advice: turn on Anti-Aliasing if you can. If the framerate is too low, turn the resolution down a few notches - it's much more worth it to have AA than a higher Res. And get the ''Natural Mod'' no performance hit, but a HUGE difference in how good the lighting and the island itself all look.
[QUOTE=''IMaBIOHAZARD'']it rlly is.A word of advice: turn on Anti-Aliasing if you can. If the framerate is too low, turn the resolution down a few notches - it's much more worth it to have AA than a higher Res. And get the ''Natural Mod'' no performance hit, but a HUGE difference in how good the lighting and the island itself all look.[/QUOTE]many many thanks for the advicei have a dual core 2.0 ghz and 2 gb ram and 8500gt 512mb superwhich settings should i put on crysis** [note: not on crysis warhead ]it will be so helpful if anyone suggest me.gratis
Well, I play on 1024x768 as well. Except my settings are a lot different. Everything on enthusiast, except shadows, shaders, and objects. Objects and shaders at mainstream and shadows at minimum. Get 40+ FPS a lot of the time, and the lowest it's gone is about 25. Runs smooth.
[QUOTE=''bedram793'']Well, I play on 1024x768 as well. Except my settings are a lot different. Everything on enthusiast, except shadows, shaders, and objects. Objects and shaders at mainstream and shadows at minimum. Get 40+ FPS a lot of the time, and the lowest it's gone is about 25. Runs smooth.[/QUOTE]what about AA?do u off this or 4x or 2x ?
Yeah, AA is off. I'll try out AA and see what fps I get. I'm sure my fps will drop enormously though.
AA should be the last thing you enable.. higher resolution is the best way to improve visual quality. then settings, then AA and AF, AA is the biggest hit tho.
[QUOTE=''nimatoad2000'']AA should be the last thing you enable.. higher resolution is the best way to improve visual quality. then settings, then AA and AF, AA is the biggest hit tho.[/QUOTE]
Exactly. I wouldn't be turning on AA before turning on high settings. Once you hit higher settings the game applies its own brand of AA (which I think is superior to regular AA as it doesn't filter all the damn sprites).
i personally run crysis at all ultra high settings 1680 x 1050 no AA AA makes pixels smaller.. turning your resolution up makes more pixels, thus more pixels in a object.. why would you want less pixels and put them thru AA than more pixels in the first place.. AA is for making the pixels look bttr when already at max res.it just seems counter productive to have 8x AA at 1040 x 720 when your native is 1680 x 1050 lol
[QUOTE=''Tobio19'']you need a better graphics card if u want to show off the game,,,,if that is ure point[/QUOTE]:P
[QUOTE=''nimatoad2000''] i personally run crysis at all ultra high settings 1680 x 1050 no AA AA makes pixels smaller.. turning your resolution up makes more pixels, thus more pixels in a object.. why would you want less pixels and put them thru AA than more pixels in the first place.. AA is for making the pixels look bttr when already at max res.it just seems counter productive to have 8x AA at 1040 x 720 when your native is 1680 x 1050 lol[/QUOTE]Anti-aliasing doesn't make pixels smaller. It blurs edges by in effect mixing two colors together. The pixels immediately off the edge of an object have their own color mixed with the color of the pixels on the edge of the object, creating a middle ground color which appears in its very small state to our eyes as blurring of lines (when it's really just certain pixels changing colors). Now, that's not specifically what AA does. The actual process is more complex than I personally can understand, but that's basically what it does in effect.Anyway, the reason for doing this over using a higher res is that at, say, 1280x1024 with 2X AA, you'll see less jagged lines than at 1600x1200 with no AA. I wouldn't recommend doing this in Crysis, though, because regular AA doesn't work on 2D sprites like leaves on trees, and the greater number of jaggies on the many trees in the game at 1280x1024 with 2X AA looks worse than the greater number of jaggies on object edges at 1600x1200 with no AA, in my opinion.As for native res, I'm sure the poster who brought up using AA at a lower res instead was speaking of doing so on a CRT where you don't have to worry about native resolution.
How did you get depth of field? i have everything on mainstream to but i still dont get that. Same with motion blur, its on mainstream and the bar is all the way to the right.
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