Well i cant wait for street fighter IV myself, and cant decide wether to get it on my PC or my PS3, i can just use my PS3 controller with my pc, so that's not a problem, but i'm not sure if they'll actuley be many people buying Street Fighter IV on PC and playing online compared to the console versions.Of course, owning both i much prefer my PC of the 2 for accessible reasons, but i have a feeling piracy will affect SFIV, what do you guys think? know any other fighters on PC that had good online communitys? Street Fighter IV - Think it'll have a decent community?
Nope, it won't have a great community. MUGEN has a pretty large community on PC. Mods that have decent communities are, ESF (DBZ mod) and DBS (DBZ mod), but those are more like shooters with melee combat. Street Fighter IV - Think it'll have a decent community?
I don't know about previous fighters, but this is Street Fighter. A lot of people (not to mention more than a few hedgehogs!) are very excited to play SF on their PC. Provided it runs well and has stable netplay and everything, I suspect the community will be solid.
[QUOTE=''Kusimekaa'']know any other fighters on PC that had good online communitys? [/QUOTE]Melty Blood Act Cadenza ver. B maintains an active online community in NA/Europe -- despite not featuring a browser for finding hosts. You can find netplay host postings for it in a few different places (community forums like Melty Bread, imageboards, and there's even channels for it on IRC.) Can't really think of anything else with regular activity, unless you want to count the emulation community.. Anyways, that's a PC game that doesn't even have official netyplay..so I think that when a commercial, big-name game like SFIV comes to PC with native netplay, it'll certainly attract a decent-sized community..
Get this game for your PS3. If the PC has online play it will be problematic unless the requirements are super low.
[QUOTE=''Deihmos'']If the PC has online play it will be problematic unless the requirements are super low.[/QUOTE]Not necessarily. If the netcode is terrible, maybe...let's just hope that isn't the case; I'd like to see the genre pick up a bit more on PC.
Has nothing to do with the net code. The problem is not everyone has the same PC and this isn't a shooter where players connect to a dedicated server. If your opponent has a not too good pc the game will have to slow down to match your opponent frames per sec. Similiar to the way it works in RTS games but this game is much faster. If you want a more consistent online experience it's better to get the PS3 version. I wouldn't be surprised if there is no online option for the PC version.
[QUOTE=''Deihmos'']Has nothing to do with the net code. The problem is not everyone has the same PC and this isn't a shooter where players connect to a dedicated server. If your opponent has a not too good pc the game will have to slow down to match your opponent frames per sec. Similiar to the way it works in RTS games but this game is much faster. If you want a more consistent online experience it's better to get the PS3 version. I wouldn't be surprised if there is no online option for the PC version.[/QUOTE]No, it actually has everything to do with netcode.I assume you've experienced playing PC fighters online that use cheap tricks/hacks to allow the online play of games that were never meant to have it in the first place. That is not representative of what programmers can do if they code the game natively for netplay. For example: The gamestate could be coded to be handled entirely by the CPU (an ''internal'' or ''processing'' framerate, if you will), independent of the rate at which your videocard can render fancy effects on-screen -- in such a situation, the host could have a terrible framerate and still maintain a stable netplay environment.^This is how ALL online play on the PC generally works; the only time you even see what you're describing is when 3rd parties create cheap hacks to enable netplay, which generally must match up client framerates to synchronize gamestates (because the rendered framerate in these titles is tied 1:1 to the game speed.)
I never played an online fighter on pc and don't think I would want to either. You cannot match the speed of an opponent PC so these kind of games will always slow down to match the person with the lowest specs. That's just how it works.You can't have one person with 60fps and the other with 20 so the person with 60 will have to drop to 20 or the game wouldn't be fair. The advantage of playing this on a console is that everyone has the same specs.I had my share of playing rts games with opponents with bad specs and I find it annoying. If online play isn't important thhen it might not matter which version.
[QUOTE=''Deihmos'']I never played an online fighter on pc and don't think I would want to either. You cannot match the speed of an opponent PC so these kind of games will always slow down to match the person with the lowest specs. That's just how it works.[/QUOTE]Sorry, but no it isn't. Anyone who has ever played on a non-dedicated (listen) server with a host that has a bad computer knows that this just isn't how it works. With the way most online play is programmed with listen servers (which is what SFIV will probably be using): in any remotely recent game, the host's rendered framerate and the host gamestate are two entirely different things. They are not at all reliant on one another.[QUOTE=''Deihmos'']You can't have one person with 60fps and the other with 20 so the person with 60 will have to drop to 20 or the game wouldn't be fair. The advantage of playing this on a console is that everyone has the same specs.[/QUOTE]Oh, yes you can. The person with 20 fps will just be at a disadvantage to the person with 60 fps. Don't like it? Upgrade, or lower your settings. People with good machines in online play should not be made to suffer just because someone has a lower-spec machine than them. Besides, such an inconsistent online play environment would be terrible, and I really don't think Capcom will be going that route..
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