I've no idea but my friend told me that it doesn't look so different from the original.Why did Max Payne 2 sell so badly? (56K Haters warning, stay awayy!!)
No one knows:o
[QUOTE=''thusaha'']I've no idea but my friend told me that it doesn't look so different from the original.[/QUOTE] Cutscenes looks better, more motion blur effects. Surely the graphics wouldn't be the reason. They were excellent!We have to solve one of gamings great mysteries. It is like our version of the DaVinci Code!
Probably because it was too short, too easy and the storyline was not as captivating as in the first game.
[QUOTE=''spierdalaj666'']Probably because it was too short, too easy and the storyline was not as captivating as in the first game.[/QUOTE]Agreed. I find it funny that I just started to play it again for PC. Im like half way done with it. I guess I wanted to see how off the max payne movie was. It was way off with a lot of stuff and didnt dive into the real inner demons max was facing when his family was killed.
Appeal? Perhaps?You know, cop drama, comic-book style story presentation, ''a film noir love story'', 3rd person, etc. It all sounds like a fairly dull mix to be honest. It's definitely not the type of game I would normally follow with great interest, or be at the top of my wish list.Of course, if the original Max Payne outsold the sequel considerably, then appeal likely didn't have as much to do with it. Fortunately, the appeal from the initial outset for me anyway is rather misplaced because these are terrific games!!! ;)
[QUOTE=''spierdalaj666'']Probably because it was too short, too easy and the storyline was not as captivating as in the first game.[/QUOTE] I disagreed with all of that. Be gone.
I think it was because the game play was the same as the game play in the first one. On top of that the gameplay was never very good or interesting. Bullet time was a neat concept but the gun play never really worked that well. People played the game for the story, the atmosphere and the novelty of it. There novelty was gone in the second game. The atmosphere was the same, the story had some new twists but was the same type and style.Overall Max Payne for all the good elements was a game that grew old very quickly. I think people already had enough max payne to fill them up by the time the second one arrived.
[QUOTE=''Mazoch'']I think it was because the game play was the same as the game play in the first one. On top of that the gameplay was never very good or interesting. Bullet time was a neat concept but the gun play never really worked that well. [/QUOTE]Thats just blatantly wrong. If it wasn't good or interesting then the games together wouldn't have sold 7 million units and other games (ironically in particular The Matrix game) wouldn't have tried to copy the formula and style of Max Payne.Few Third Person games possess the style and precision of Max Payne. [QUOTE=''Mazoch''] People played the game for the story, the atmosphere and the novelty of it. There novelty was gone in the second game. The atmosphere was the same, the story had some new twists but was the same type and style.Overall Max Payne for all the good elements was a game that grew old very quickly. I think people already had enough max payne to fill them up by the time the second one arrived.[/QUOTE]If that were the case then people wouldn't be rushing out to buy the likes of Halo 2 and GEOW.I wouldn't regard any of the elements of Max Payne as novel either...
Actually Max Payne 1 %26 2 are my favourite games.Back then i remember Rockstar stating something about piracy.But I'm not so sure though.Maybe a little more advertising was required.
[QUOTE=''biltros'']Actually Max Payne 1 %26 2 are my favourite games.Back then i remember Rockstar stating something about piracy.But I'm not so sure though.Maybe a little more advertising was required.[/QUOTE] I think thats probably more likely. The second game came out a lot sooner than people thought - 2 years, whereas the first game took 5 years to make.
[QUOTE=''biggest_loser'']A great game, better than its predecessor, it received some strong reviews so what went wrong? The only thing I think might have strayed people from it was all the talk about the length of the game - 6 hours some said with no Multiplayer. [/QUOTE]i enjoyed max payne 2. but only because i had not played max payne 1 (although i played the demo) or anything so this was a new type of gameplay, however most people who would go to buy max payne 2 might well have played the original, and the gameplay is near IDENTICAL to the first, the differences (shootdodge doesnt take up stuff/energy/bullet time whatever, bullet time gets marginally slower, cinematic kills which isnt even gameplay. thats all the ones i can think of) are minimal and pointless. the sequel to a great game (or so i have heard) deserves better play, its the same freaking game with a neat touch or two and better graphics! how can anyone really expect it to sell well??i cannot comment on the story because 1. i dont know what it is from the original, just a tale of revenge it seems 2. the story in the mp2 confused the hell out of me (this may not have been a common problem, but i take a long time playing games, taking breaks in between and such so maybe this is why i found it difficult to keep up)
[QUOTE=''biggest_loser''] If it wasn't good or interesting then the games together wouldn't have sold 7 million units and other games (ironically in particular The Matrix game) wouldn't have tried to copy the formula and style of Max Payne.[/QUOTE]7 million, that's impressive and wouldn't have guessed it. Any idea of the breakdown, in particular on the PC-side of sales? It really is mysterious if there was a steep drop after the original.
[QUOTE=''biggest_loser''] [QUOTE=''thusaha'']I've no idea but my friend told me that it doesn't look so different from the original.[/QUOTE] Cutscenes looks better, more motion blur effects. Surely the graphics wouldn't be the reason. They were excellent!We have to solve one of gamings great mysteries. It is like our version of the DaVinci Code! [/QUOTE]Same like with the No One Lives forever series.Some great game series just stops because some people would rather play generic stuff like Halo.Personally, i consider Stranglehold to be a kind of Max Payne 3. Sure it dosnt have the dark themes, but i enjoyed the gameplay as much as Max Payne, so when we dont have a new max payne game then Stranglehold is a fine substitute.
The petition for a AAA Max Payne 3 should start here.
[QUOTE=''Nitrous2O''][QUOTE=''biggest_loser''] If it wasn't good or interesting then the games together wouldn't have sold 7 million units and other games (ironically in particular The Matrix game) wouldn't have tried to copy the formula and style of Max Payne.[/QUOTE]7 million, that's impressive and wouldn't have guessed it. Any idea of the breakdown, in particular on the PC-side of sales? It really is mysterious if there was a steep drop after the original.[/QUOTE] I just read that in the newspaper during a review of that movie with Mark Wahlberg of the same name *cough*
loser you are mean....the same name....that's just mean
Both Max Payne 1 and 2 were brilliant - short but brilliant and original. I wish there was a multiplayer. Loved the game on the PC, great graphics, great gameplay, great story and it had its funny moments too. Sigh, makes me depressed thinking about how such a great game didn't sell well.
[This message was deleted at the request of the original poster]
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